Server Information

Server Information

Click here to view information about our server and our rulebook.

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How To Connect

How To Connect

Click here to visit the "How To Connect" page directly and read about connecting to our server.

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Gameplay

Gameplay

Click here to visit the Gameplay page and read about our world of Lineage II.

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Our BETA package is running. Register and test what we have to offer you!

Server:
- Chapter: Interlude
- 15XP, other rates are all 5
- NPC Buffer in towns. Buff duration 2 hours
- Overhauled and rebalanced PvP system
- Balanced Adena based economy with its own correction measures
- Unique raid boss and epic system
- Multiple methods of guaranteeing large PvP battles
- Very good mob pathing and geodata
- PvP Tattoos with shadow time (we are not sure if we will continue this)

Other options:
- S grade Apella. Upgradeable from A grade. Apella set bonus working
- Enchant system ensures A grade and B grade armor can be used on end game build
- Olympiad, retail like
- Boosted siege experience. Guards / Mercenaries are a force to be reckoned with
- SwS / BD / SE class upgraded

L2 COTP is a low / mid rate server aimed at offering players a long lasting experience. We expect our server to run for multiple years. Our economy has been customized in such a way that inflation or saturation will not happen. A unique system for collecting certain end game items guarantees PvP and scarcity of end game items. During the era of L2 COTP, we want to keep the server interesting for new players. We have taken the right measures to ensure that anyone who starts fresh, will not be at a great disadvantage.

We guarantee our players that pay2win or paying for certain items will not happen. This community will evolve around people who want the old Lineage 2 experience and are interested in a server that will last a long time.

Regarding donations, only VIP status is the real result from donating. This gives players the opportunity to use Alt - B functions out of town. This means that in no way, donations can lead to uneven or unfair situations.

Latest Additions:

Last weekend, we have implemented the following options on our beta server build:
– Boosted Epic Bosses
– Greater Recharge / Greater Mana Burn for the Shillien Elder
– Olympiad registration limits

1. Boosted Epic Bosses:
Baium: Overall stat increase, attack range increased, damage substantially increased
Antharas: Patk and Speed increased
Zaken: Greatly increased Mdef, Greatly increased Archery resist, Greatly decreased Pdef, HP boosted
Scarlet and Valakas are unchanged for now
AntQueen: Received AoE poison attack and AoE Root attack

Baium, Antharas and Valakas are regular hard hitting end game bosses. They must be slowed using Lvl 3 Slow effect or Blizzard. For an easier time, consider putting Demon Wind or Inferno on them. Zaken is a boss tricked out against nukers and archers. Use tyrants / duelists / daggers / destroyers. Zaken is tankable if a party has 2 healers or a healer + recharger.

2. Greater Recharge / Greater Mana Burn
We like the role that BP, EE and SE used to play in L2. To make the EE and SE relevant, our mana potions give half mana immediately and the other half over 15 seconds. This means that during PvP, Epics or Raids, nuker groups will need charges. The EE and SE are therefore, relevant classes to play. Usually, only the EE will be played as the SE lacks healing power. To make the SE very useful in PvE and PvP, we have given the SE a Greater Recharge skill and a Greater Mana Burn skill. In sum:
– Greater Recharge = 50% more costs over recharge and 50% more power over recharge
– Greater Mana Burn = 50% more costs over Mana burn and 50% more power over mana burn

You would say this does not matter much. Keep in mind that MP efficiency skills and skill enchants will make Greater Recharge a very effective recharging skill. Also, do not underestimate Greater Mana Burn. A well equipped SE can mana burn an entire character in 6 or 7 burns. This means the SE is also strategically useable in PvP against enemy dominators or bishops. Within seconds, a dominator or bishop is completely out of MP. In sum, the roles are as follows:
– BP = Absolute best heal power output
– EE = Balance between heal power and recharge possibility
– SE = Pure recharger and mana burner

3. Olympiad Registration limits
We have added a restriction where one IP adress is only allowed to register one character for the olympiad. Further restrictions to enforce 1 man 1 char, may be introduced aswell.

 

Previous Additions:

– All augmentation effects tested and balanced. Rebalancing may be needed in the future
– All player skills tested, rescripted / fixed and balanced. Rebalancing may be needed in the future
– Debuff land rate greatly increased. Resist buffs and armor / jewel bonusses now very useful
– DoT skill land rate greatly increased. Resist buffs and armor / jewel bonusses now very useful
– Cubics checked and balanced. Cubics have decent land rates. Paralyze effect time reduced
– Fatal Counter (PR) multiplier is now much higher. Fatal counter is a deadly last attempt to kill someone
– Critical stun SA Tyrant fists: Adjusted to acceptable level
– Critical stun over Mystic Immunity: Fixed, no longer possible

Special care was given to daggers. Land rates of fully buffed daggers from the side are reasonable. Land rates on the back are very high and land rates from the front are low. The lethal possibilities will be reduced as Might Mortal gives daggers good average land rates.

In general, skills from fighter classes will land much more often. To prevent OP situations, certain durations or effects have been reduced in time or severity.
Tomorrow, we modify mage skills. Wednesday, we plan on rounding up all skill affiliated cases. Augmentations will be corrected aswell.